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Jumpstart kindergarten computer game
Jumpstart kindergarten computer game






  • Jukebox - The player inserts different coins and bills of U.S.
  • Blackboard - Songs and animations that teach grammar play on the blackboard.
  • Bookshelf - Here, the player can choose from a selection of six stories to read in three grammar books.
  • Painting Easel - An art activity that includes two famous paintings to color in, as well as a sticker book to create a scene with.
  • However, the letter will require a stamp from the player's stamp book to be delivered. Once the player has found the solution, they can send a letter back to the pen pal. When the player decides to help a pen pal, they will be recommended to an activity that relates to the pen pal's query.

    jumpstart kindergarten computer game

    Brewster will often bring mail from JumpStart Pen Pals who need answering questions and solving problems. Points can be used to obtain post office stamps, which appear in the player's Stamp Book.Īt the Mail Room, Mr. Completing activities awards the player points. Each activity has three difficulty levels: Scout (level 1), Explorer (level 2), and Trailblazer (level 3). The two of them reveal a secret elevator behind a bookshelf that leads to several different floors.Įach floor contains at least one activity. The player meets CJ the Frog, an ardent self-styled "adventurer", and his firefly friend, Edison, who is more of a pragmatic straight man. The game takes place at school during after the teacher has left for the day. Brewster, the mail bird, will help the player sign in.

    jumpstart kindergarten computer game jumpstart kindergarten computer game

    The game begins with the player signing up for the JumpStart Pen Pal Club.








    Jumpstart kindergarten computer game